Specifications - USS Phoenix

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Summary


General

Class Galaxy-Z
Role Warship

Dimensions

Length 650 metres
Width 470 metres
Height 210 metres
Decks 41

Propulsion

Cruise Speed Warp 8
Maximum Speed Warp 14.5 (Transwarp 5.5)
Emergency Speed Warp 14.8 (Transwarp 5.8)
Engines Impulse Propulsion System
- Type: Omni-Directional Sublight

Warp/Transwarp Propulsion System
- Type: Static Warp/Transwarp
* Bussard Collectors: Wide Range Collectors, Mark 2

Weapons & Defensive Systems

Shields Deflector Shield Systems
- Type: Mark XI Multi-Phasic (Nested)
* Enhancements:
- Mark VII Metaphasic Shielding Units
Weapons Phased Polaron Beam Systems
- Type: Polaron Phasers, Mark 1
- Effective Range: 390,000 kilometres
* Total MVAM: 17 banks
6 saucer omni-directional
5 drive section (2 fore, 1 aft, 1 port, 1 starboard)
6 escort (2 fore, 2 aft, 1 port, 1 starboard)
* Total non-MVAM: 11 banks (6 omni-directional, 2 fore, 1 aft, 1 port, 1 starboard)

Polaron Cannon Systems
- Type: Mark 1 Turrets
* Total MVAM: 8 Turrets
4 drive section (1 fore, 1 aft, 1 port, 1 starboard)
4 escort (1 fore, 1 aft, 1 port, 1 starboard)
* Total non-MVAM: 4 Turrets (1 fore, 1 aft, 1 port, 1 starboard)

Quantum-Polaron Torpedo Systems
- Type: Dual Fire Quantum-Polaron Warhead Seeking/Direct
- Effective Range: 4,750,000 kilometres
* Total MVAM: 5 Tubes
3 drive section (2 forward, 1 aft)
2 escort (1 forward, 1 aft)
* Total non-MVAM: 3 Tubes (2 forward, 1 aft)
Other Systems Bio-Regenerative Hull Matrix
- Type: Mark IV

Ablative Armour
- Type: Mark X

Transporters:
- Personnel Transporters: 20 (across 4 transporter rooms)
- Emergency Transporters: 30 (manual single pads, various locations, emergency only)
- Cargo Transporters: 8 (across 4 cargo bays, not configured for organic material)

Holodecks: 5

Computer Systems
- Main processors: 4 Mark XVI
- Dedicated Sub-Processors: 16 Mark VIII

Main Bridge (located on saucer dorsal)

Primary Sickbay (located Deck 12, saucer section)

Security Centre (located Deck 39, drive section)

Marine Barracks (located Deck 39, drive section)

Main Engineering (located Decks 35-37, drive section)

Auxiliary Craft

Shuttlebays 3 (2 fore, 1 aft)
Shuttles Type 15 Shuttlepods: 12

SS Stevens (Bay 1)
SS Priestley (Bay 2)
SS Berzelius (Bay 3)
SS Newton (Bay 1)
SS Sanger (Bay 2)
SS Gauss (Bay 3)
SS Babbage (Bay 1)
SS Cuvier (Bay 2)
SS Eratosthenes (Bay 3)
SS Herschel (Bay 1)
SS Dalton (Bay 2)
SS Hubble (Bay 3)

Runabouts Euphrates-class Runabouts: 4

USS Lena, NCC-86889 (Bay 1)
USS Madeira, NCC-86259 (Bay 1)
USS Tigris, NCC-86400 (Bay 2)
USS Huang He, NCC-86339 (Bay 3)
Other Craft Triton-class Aquatic Shuttles: 1
USS Red October, NCC-861917 (Bay 1)

Type 9b Cargo Shuttles: 6 (2 per bay)

Appendix

General Notes The Galaxy-class starship design and its variants has served the Federation well over the past 70 years. Even past its days as a flagship class, the class has served as a workhorse for the fleet's exploration and defensive operations and is expected to rival the Excelsior-class for durability and length of service.

During the First Dominion War (2373-2375), the Galaxy-class was in its heyday, the most robust ship being produced by Starfleet at the time. But even they could not withstand the might of the Dominion’s firepower. The Jem'Hadar's use of phased polaron weapons proved more than a match for existing Starfleet technology, leading to the loss of several starships. When the Second Dominion War (2422) broke out, Starfleet Engineering in parnership with Starfleet Intelligence, undertook a project to reverse-engineer Jem'Hadar weapons systems and mount them on existing Starfleet ships. A newly-contructed and unchristened Galaxy-class starship was requisitioned for this new Galaxy-class Z-type project, codenamed "Phoenix".

It was clear that the existing basic design would have to be modified to incorporate new technology. The saucer section was completely rebuilt, and while still having provisions for families including children, the gigantic feel of a standard Galaxy-class made way for a more militaristic, combat-ready role. Heavy ablative armour was added, almost double that of a Galaxy-class X-type battleship. The Captain's Yacht was deleted in favor of a secondary drop-down deflector dish, designed to open up Borg transwarp conduits to get the saucer to safety in case of a catastrophic event. Given the yacht's deletion, Decks 1-5 were re-engineered to have a separate Escort ship docked within it, that can be separated and act autonomously from the other parts of the ship. It is warp capable and can open small transwarp conduits just like the main saucer. The drive section has had fourteen extra decks constructed. Main Engineering is now a three-deck open-plan complex, each deck accessible by quick anti-grav elevators and dedicated access tunnels.

Given developing research into combat ship design, weak points in the Galaxy-class hull were identified and modified. As with many Starfleet designs, the nacelles were found to be an easy target. The nacelles were re-aligned at a new angle, and heavily armored to take the brunt of even a polaron torpedo. This has not proven to affect starship speed or maneuverability.

From a purely aesthetic view, the Phoenix differs from our standard designs of the past century. The silvery hull is now a dull gunmetal gray, heavily augmented with ablative armour around the nacelles. The sky-blue glow of the nacelles and shield bubble has been replaced with a bright, menacing violet. The standard orange phaser lances are gone, replaced by a white-hot phased polaron beam.

It is our hope that this design will prove the foundation of a new generation of Starfleet vessels designed for both front-line crisis response and extended voyages of exploration.

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LT. VON'S QUARTERS

Compared to the berth Von had occupied on the Romulan scout, his quarters aboard the PHOENIX were stadium-like. Stepping out of the washroom, he dusted himself off from the sonic shower, feeling more clean than you could ever really get with water. Not that he didn't like water showers, it's just that once you went sonic you could really never forget how clean you felt - particularly with a well tuned shower. Romulan sonic showers seemed to take off a layer of skin with each use.

The Betazoid stepped through his bedroom, grabbing off-duty clothing from his bed and passing the cubby-hole book case lined with starship schematics and technical manuals. To the side of his bed was a painting from the Betazoid master Kendev Arlin of the Scepter of Rixx in all its glory. The multi-colored gem stones were accentuated by a sun beam in the painting.

Cantor's official title was "Cantor Von, son of the Second House, holder of the Sacred Scepter of Rixx, and heir to the Grand Seal of Betazed." Unlike many of the Rixxian artifacts, the Scepter had not been destroyed during the Dominion invasion. A quick thinking cousin had removed it from the estate in the nick of time and the Scepter was later returned to his father. It now rested under heavy security in the Museum of Antiquities and History in the city of Rixx. The Grand Seal, unlike other inherited artifacts, was simply the official seal used to authenticate official Betazoid documents. It was the members of the Second House that were supposed to be the ultimate arbiters of whether it was to be used. In reality, a governmental proxy used "assumed ascent" by him in day to day administration. The Second House's roll in modern times were more ceremonial and historical.

In the main living area, however, Von kept a large colorized replica of the seal on the wall. On the shelves near the door, various aperitifs were displayed, including several rare bottles of various Romulan ales. One such bottle, displayed with a long neck with silvery script, held a much darker blue of Romulan ale - a rare Romulan ale known as Sevetus Ve. Much stronger than the normal Romulan ale, this rare drink had been a gift from the Romulan Sub-Commander upon his departure. The bottom shelf held some souvenirs from his time on Earth, including a prized logo on a large red plate that spelled "Coca-Cola". Research had determined it was some sort of toxic drink developed to be drank during sporting events.

On the couch was a pillow from his grandmother, it's worn cover still showing the blue and yellow flowers that he remembered so well from his childhood. Von sat a his desk and began reviewing his to-do list for the shift ahead.

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LT. YU'S QUARTERS

It took a few hours per day after her shift ended but Jasmine had finished unpacking most of her belongings and arranged her furniture in her new quarters. Standing near the front entrance, she had an overall view of the living room. Jasmine sighed, taking in a deep breath, a little exhausted from the unpacking and moving furniture around. Smiling, the young woman decided, perhaps a cup of either green or herbal tea would be a nice reward for getting her quarters ready to live in. She moved a few steps further inside, her gaze passing each furniture piece or item to make sure they were arranged to her satisfaction.

Yu’s quarters was a moderately sized unit, comprising of a spacious main living area, a bedroom and bathroom – suitable for a single individual. In the centre of the living room, a forest green couch and two sofas of the same colour surrounded a coffee table, made of mahogany, its surface inscribed in ancient Chinese writing in gold metallic colour. The sofas were placed on each side of the table with one having its back to the main door. On the wall behind the couch was a large window, where one could look outside at the stars streaming by, when the ship was in warp.

On the left side of the window, there hung a painting, whose artwork depicted an ancient Vietnamese structure, the Huong or Perfume Pagoda. On the right side, a couple of framed holos graced the walls, showing mostly scenic views of city of Rochester, where she was born, Lake Ontario, beaches and Volcanoes National Park in Hawaii, where her parents currently resided. Below the framed holos, there was her desk with a computer console embedded within its surface and a black, swivel chair with a long comfortable back, a cushion rested on it. The replicator is situated on the wall behind the chair. Next to the replicator, stood a small table, where a 3D chess sat atop it.

Shelves, each level broadly spaced, lined up the wall behind the sofa, opposite the main door and there were three levels. On the top shelf, Jasmine placed replicas of the Gong, an ancient Chinese bow and the Gun, a long staff used in Chinese martial arts, both sitting atop support stands. In the shelf space below, a katana, the Japanese blade, placed in its sheath, was held in place by a sword rack. On the bottom shelf, one could find replicas of an assortment of weapons from different cultures, given to her as gifts from friends, which included a Viking shield, its surface painted a plain light blue, a medieval knight’s helmet, a Klingon dagger amongst a few other weapons from mostly Earth and a few alien cultures. Jasmine considered those replicas on the shelves to be used as showcases not as actual weapons.

To the left of the sofa, furthest away from the entrance, there was a green square mat on the floor that Jasmine used for mediation or practising yoga. Further along the wall, away from the mat was the entrance to the bedroom.

Jasmine moved around the coffee table, walking past the mat and entered the bedroom.

Compared to the living room, the bedroom was compact with no windows. A queen-sized bed was found at the far right. On each side of the bed, there were two small nightstands, where holorecording frames playing slideshows of Jasmine alone, her parents and grandparents, Jasmine with her family and friends stood. A wardrobe closet stood off the wall at the left. A dresser with a long mirror in front was found to the right of the closet. The entrance to the bathroom was at the left.

The Asian woman sat on the bed and sighed, briefly glancing at a holo of her and her parents, taken at the Volcanoes National park, when she was fourteen.

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LT. DALZIEL'S QUARTERS

The main living area of Lieutenant Dalziel’s quarters is somewhat minimalistic, yet strives to be comfortable for small gatherings of people and an occasional heart-to-heart with a distressed crew member.

The door opens on a small credenza made of nutmeg colored wood, on which rests a brass banker’s lamp with a dark green shade. The credenza has shelves and small drawers and is used as a ‘catch-all’ to keep clutter at bay. This is directly in front of the main seating area. A burnt orange sofa and a chocolate brown chaise lounge in an “L” shape are positioned to face the expansive view of space from transparent aluminum windows. A low, round coffee table with a pedestal base, accessible from either the sofa or the chaise, is clean except for a circular spinning tray in the center that has a miniature herb garden with various plants such as parsley, mint and rosemary. There is a decorative copper lamé roll pillow on the chaise lounge along with a tan blanket. A moss-colored tufted upholstered storage bench sits just below the windows, allowing seating for two more people if needed, or can just be used a quiet place to review a PADD or read a book.A round rug lies under the coffee table, about four feet wider than it, with an abstract leaf pattern in shades of green, tan, and rust.

Most of the length of the inside wall of the living/dining room is taken up by recessed consoles which house the entertainment system, replicators, and other twenty-fifth century comforts. A digital photo frame contains a changing montage of family moments from when Eve was a child, all the way until the discovery of her cloned 'sister', Zora.

Just before the hallway leading to the bedroom and bathroom lies a multi-purpose dining area. A rectangular table folds down from the wall and is firmly attached to it on one of the long sides. Two parsons chairs, upholstered in taupe tweed, can either be placed opposite each other on the short sides of the table or next to each other on the long side of the table. Access to the ship’s computer is also built into the table, acting as a workstation if needed.

The bedroom is decorated sparsely except for the bed itself which is piled with a fluffy duvet, linens, and pillows in shades of sage green and dusty lavender. A few storage pieces are built into the wall, but otherwise the only piece of furniture is a large round tufted plum ottoman which is used for meditation. A replica of a Bajoran prayer lamp occupies the same corner.

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IPHIGENIA BONVIVA'S QUARTERS

Iphie Bonviva and the two Bynars known as 001 and 110 (colloquially referred to as “Calvin” and “Hobbes”) share a standard crew suite. When you first come in there are is a small “ living room” that has a food replicator that has a sign on it that says “Use It And Die”, a small holographic viewer and a standard seating arrangement. There are three doors off the main room. The door in the center goes to the washroom with the sonic shower. There is a door to the right and left -- the door on the right goes to Iphie’s bedroom, the door on the left goes to Calvin and Hobbes bedroom. Calvin and Hobbes’ room is a standard crewman room with signs of their various attempted hobbies (e.g. Hawaiian shirts, Kzinti darts, Ferengi love songs, etc.). Iphie’s room is a cacophony of colors, which can be generously described as “rainbow” along with a smattering of glitter on the ceiling. All along the room are several silver cases with various chef utensils, not at all organized, that Iphie has picked up from around the universe. When the lights go out one can see the glitter comes into the shape of unicorns on her ceiling. Iphie’s footie pajamas are usually haphazardly strewn on the floor along with her other clothes.

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CAPT. THYTOS' QUARTERS

"Completely standard" would be the phrase one would use to describe Kassandra's quarters. They adjoin the Marine Barracks. They're standard color, standard furnishings, standard bedding, standard everything.

She used to have things, but they all blew up with her last ship.

The only nod to individuality is the scattering of toys and items belonging to Buttercup, ward to her second, Horatio Bellecotte. Although Horatio and Buttercup bunk with the rest of the Marines, Buttercup will often use Kassandra's rooms to play and do homework in.

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DR. JOS' QUARTERS

Aerdan's quarters are modestly decorated with a selection of trinkets and mementos of home, family and close friends.

With the exception of the main door leading to the outside hallway all doors in his quarters have been locked into the open position. There is a Starfleet standard table and chairs for dining, with an elaborate Andorian tea set sitting in the center. There is a smattering of Starfleet standard furniture intermingled with his own furniture - all of it low, without legs. There is a kneeling-height coffee table with a low cushioned couch and some lavish fur pillows. A few plants live around the main room, all low maintenance non-flowering plants in a luscious shade of green. The lights are always dimmed, the air smells like tea and fresh fallen snow and the temperature is decidedly chilly.

His bedroom features a low cushion and a selection of furs for the bed. There is also a nightstand and a Starfleet standard chair for Zabrielle when she stays over. There are holo-photos of his daughter (many), his brother and family (a decent amount), The Prophecy crew, and even one of Cade, Aerdan, Suvek and Zabrielle on an outing on GS2. No knickknacks beyond the teapot.

There is a desk to one side of the main room with a stack of PADDs with work on them and a locked drawer (funny since all the doors are unlocked) that holds a variety of pencil sketches of various things - mostly still life, plants and scenery but a few impressionistic sketches of people as well.

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ENS. SCHAD'S QUARTERS

Arak Schad's living quarters are very spartan in their design with the main living area hosting only the standard Starfleet issued chairs, tables, and seating accompanied by the desk and display behind it. In the small shelving areas that cover the walls and alcoves are various objects all white in color and epoxy in appearance. Each item seeming as if it had been pulled or formed by molding a form into various shapes. To the observer many of the items would give off a faint glow which seem to brighten as Arak comes into close proximity, due to the fact that inside is a luminous insect from the Aaamazzarite homeworld which feeds off the form itself.

The only interior door way which leads directly into the sleeping area is kept closed unless Arak is in the room itself. Inside the sleeping area similar epoxy forms line the shelves and tables with a white thin glossy sheet covering the bed.

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Deck Listing * Saucer Section (15 decks)
Deck 1: Main Bridge, Captain's Ready Room, Conference Room, Escape Pods
Deck 2: VIP Quarters, Senior Officers' Quarters
Deck 3: Junior Officers' Quarters, Escape Pods
Deck 4: Crew Quarters, Shuttlebay 1, Cargo bay 1, Escape Pods
Deck 5: Tractor Beam Emitter, Escort Docking Mag-locks and moorings
Deck 6: Transporter Room 1, Secondary Deflector Dish
Deck 7: Crew Quarters, Escape Pods, Computer Sub-Processor 1
Deck 8: Primary Science Centre, Science Labs and Conference Room, Secondary Sickbay
Deck 9: Family Residential Quarters, Escape Pods, Holodeck 1
Deck 10: The Vulgar Tribble, Crew Quarters, Escape Pods, Gymnasium
Deck 11: Primary Computer Core 1, Saucer Impulse Control Room, Emergency Batteries
Deck 12: Primary Sickbay, Research Labs, Conference Room,
Deck 13: Sensor Pallet, Saucer Life Support systems, Saucer Environment controls
Deck 14: Computer Sub-Processor 2, Saucer Impulse Engine Room, Saucer phaser arrays
Deck 15: Drive section mag-locks and moorings, Control room, Saucer Shield Generators

* Drive Section (41 decks)
Deck 1: Shuttlebay 2, Shuttlecraft Maintenance Centre, Computer Sub-Processor 3
Deck 2: Computer Sub-Processor 2, Holdeck 2, Transporter Room 2
Deck 3: Battle Bridge, Ready Room, Conference Room
Deck 4: Emergency Batteries, Forward Phaser Arrays, Drive Environment Control
Deck 5: Sensor pallet, Life Support Systems, Computer Sub-Processor 4
Deck 6: Crew Quarters, Escape pods, Gymnasium
Deck 7: Crew Quarters, Escape Pods, Holodeck 3
Deck 8: Crew Quarters, Conference Rooms, Computer Sub-Processor 5
Deck 9: Engineering Service Rooms, Power Distribution Control Room
Deck 10: Main Impulse Engine, Propulsion System and Control Room
Deck 11: Deuterium Storage and Fuel Tanks, Deuterium Injection Reactor
Deck 12: Forward Torpedo Tubes, Torpedo Magazine and Storage
Deck 13: Engineering Service Rooms, Life Support Systems
Deck 14: Sensor Pallet, Stellar Cartography, Computer Sub-Processor 6
Deck 15: Cargo bay 2, Primary Computer Core 2, Emergency Batteries
Deck 16: Hydroponics bay, Arboretum, Science Research labs
Deck 17: Crew Quarters, Conference Rooms, Escape Pods
Deck 18: Crew Quarters, Escape Pods, Computer Sub-Processor 7
Deck 19: Crew Quarters, Escape Pods, Holodeck 4
Deck 20: Crew Quarters, Escape Pods, Computer Sub-Processor 8
Deck 21: Main Deflector Dish, Shield Control Rooms
Deck 22: Transporter Room 3, Cargo bay 3, Primary Computer Core 3
Deck 23: Crew Quarters, Escape Pods, Computer Sub-Processor 9
Deck 24: Crew Quarters, Escape Pods, Computer Sub-Processor 10
Deck 25: Crew Quarters, Escape Pods, Conference Rooms
Deck 26: Crew Quarters, Escape Pods, Computer Sub-Processor 11
Deck 27: Crew Quarters, Escape Pods, Holodeck 5
Deck 28: Marine Quarters, Weapons Lockers, Computer Sub-Processor 12
Deck 29: Phaser Arrays, Control Rooms, Computer Sub-Processor 12
Deck 30: Auxiliary Computer Controls, Computer Sub-Processor 13
Deck 31: Aft Torpedo Tubes, Torpedo Magazine, Computer Sub-Processor 14
Deck 32: Cargo bay 4, Computer Sub-Processor 15
Deck 33: Shuttlebay 3, Transporter Room 4, Primary Computer Core 4
Deck 34: Matter Storage Pods, Injector Systems Maintenance
Deck 35 (open plan): Main Engineering, Power Distribution Control, ODN Controls
Deck 36 (open plan): Main Engineering, CEO's Office, Intermix Chamber, Warp Core
Deck 37 (open plan): Main Engineering, Dilithium Chamber, Plasma Controls
Deck 38: Warp Core Manual Release, Antimatter Ejection Systems, Ejection Hatch
Deck 39: Security Centre, Marine Barracks, Weapons Lockers, Gymnasium
Deck 40: Brig, Armoury, Heavy Weapons Lockers, Small Unit Training Holodeck
Deck 41: Waste Reclamation, Replimat Controls, Computer Sub-Processor 16

* Escort Starship Deck Listing (5 decks)
Deck 1: Bridge, Ready Room, Transporter Room
Deck 2: Crew Quarters, Sensor Array, Triage Centre
Deck 3: Phaser Arrays, Torpedo Rooms, Weapons Control Systems and Storage
Deck 4: Main Engineering systems, Warp Core, Power Distribution
Deck 5: Landing Legs, Waste Management, Docking mag-locks and moorings