Specifications - USS Pendragon

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“He had only heard of dragons, and although he had never seen one, he was sure they existed” – Dee Marie (Sons of Avalon: Merlin’s Prophecy)


Class Excalibur
Role Long Range Explorer


Length 934 meters
Width 401 meters
Decks 33


Officers 250
Enlisted Crew 950
Emergency Capacity 2400


Cruise Speed Warp 9.0
Maximum Speed Warp 9.50
Emergency Speed Warp 9.79
Engines Omni-directional Sublight (Impulse)
High Capacity Static Warp/Transwarp

Weapons & Defensive Systems

Shields Type: Mark X Multiphasic (Nested)Enhancements:
Mark VIII Metaphasic Shielding Units
Unimatrix Modulation Unit
Weapons Phaser Systems
- Type: Mark XIII
- Total: 16 banks - 4 Primary, 12 Secondary
- Maximum Effective Range: 625,000 km

Torpedo Systems
- Type: Mark XIV Seeking/Direct
- Total: 4 (2 forward 2 aft) Tubes
- Maximum Effective Range: 5,000,000 km
- Stock: 300 Quantum, 100 Transphasic
Other Systems Bio-regenerative Hull Matrix Mark IV
Ablative Armor Mark IV
Cloaking Device

Auxiliary Craft

Shuttlebays 1 fore (Small auxiliary bay)
1 aft (Main bay)
Shuttles Type 6: 5 - TIR-MOR - POWYS - ELMET - GOGODDIN - DYFFED
Runabouts Euphrates Class: 2 USS ANNISUSS CENRED
Other Craft ULYSSES
WYVERN (living entity)


General Notes The USS PENDRAGON, the last of the initial production run of the EXCALIBUR class long-term explorer. The success of the LEGEND class project despite its small production run prompted Starfleet command to consider once again a class of larger explorer vessels, the GALAXY class of its day. The result was the EXCALIBUR, a larger beefier explorer than the LEGEND but using much of the same design principles only on a larger scale. The ships purpose was long term space exploration, detailed study of interstellar phenomena and full scale exploration of new star systems. It had been the LEGENDs goal to explore space and find new star systems and meet new races. EXCALIBUR was to take this one step further, it would not only find those new star systems but get to know them, to explore not only on the huge scale of the galaxy at large but to explore the parts it travelled to right down to the microscopic level. To accomplish this goal the EXCALIBUR class incorporates almost every scientific scanning technology known to the federation, it has a greater sensor output than any vessel Starfleet has launched. The science and engineering areas of each vessel were custom finished expanding deeper in to the specific role for each individual vessel and for each crew make up. Given the long term nature of the missions the EXCALIBUR class were to take the vessels were also designed to carry the crew’s family aboard much as the earlier GALAXY class had. The EXCALIBUR class are not battleships by their design nature but the lessons learnt recently by Starfleet, specifically through the career of the USS DISCOVERY, have made it abundantly clear once again that the galaxy is a dangerous place and no matter their desire to get back to their exploration roots Starfleet had to make sure any vessel going in to deep space was well protected. As such the EXCALIBUR class carry an impressive array of weaponry a large proportion of which are invisible behind well crafted retractable hull segments, their presence all but invisible until fully powered. The first of the vessels sent in to deep space, the USS MERLIN, returned after only a year, her long range mission cut short by a number of design issues that had not been apparent on the classes short test cruises. The design flaws were quickly solved and the rest of the MERLIN’s sister ships, mostly still on the production line at the time, were quickly updated so that they need never suffer the curtailed mission of the MERLIN. The USS PENDRAGON herself has a slight bias towards engineering which can be seen in more detail in her internal descriptions.
Technology Notes The latest Exocomp repair system. 3 Exocomp colonies each consisting of eight Exocomps and one Exopod call each EXCALIBUR class vessel home. Like the early vessels using Exocomps alongside the biohulls the repair rates for damage can be incredible under all but the worst conditions. The three Exopods are the leaders of the colonies, and the only ones capable of direct verbal interaction with the crew. They are in total communication with the other Exopods and their own eight Exocomps at all time and in some cases have been reported to be developing their own personalities, much like the Behavioural Interfaces on starships have done.
Deck Listing 1: Bridge, Observation Lounge, Captain's Ready Room, XO's Office, Mission Operations Center
2: Senior Officers' Quarters
3: Cargo Bays 1 & 2
4: Secondary Shuttle Bay, Personal Holodecks 1 & 2
5: Junior Officers' Quarters, Shuttlecraft Maintenance
6: Secondary Phaser Array Upper Saucer, Promenade Level C: Gymnasium & Facilities, Airponics, Arboretum
7: Promenade Level B: Meeting Halls, Main Holodecks 1-4, Arboretum
8: Promenade Level A: VIP Quarters, Personal Holodecks 3 & 4, Hydroponics, Arboretum
9: Phaser Array (Upper Saucer), Weapons Locker, Phaser Range, Operations Surveilance Center
10: Crew Quarters, Personal Holodecks 5 & 6
11: Sickbay, Medical Research Labs, Counseling Department
12: Main Transporter, Computer Core Access (Top), Anthropology Antemology, Marine Biology, Zoology, Astrology, Twinkology Labs
13: Crew Quarters, Personal Holodecks 7 & 8
14: Science Labs, Stellar Cartography (5 Decks Tall in Center), Computer Core Access, Lower Saucer Phaser Array
15: Forward Quantum Torpedo Launchers, Sensor Arrays, Shield Control Room
16: Computer Core Access (Bottom), Main Impulse Engines, Secondary Phaser Arrays (lower saucer)
17: Deuterium Storage (Eng Sub Level 1)
18: Eng Sub Level 2
19: Main Engineering
20: Eng Sub Level 4
21: Antimatter Storage (Eng Sub Level 5)
22: Crew Lounge (Upper Level), Main Shuttlebay
23: Crew Lounge, Main Holodecks 5 & 6
24: Crew Quarters, Family Oriented Crew lounge
25: Security
26: Security, Brig
27: Crew Quarters
28: Crew Quarters
29: Secondary Transporters
30: Waste Management, Environmental Control
31: Navigation Deflector Control, Flight Control Offices, Astrogation Lab
32: Cargo Bays 3 & 4, Cargo Transport
33: Cargo Bay 5, Cargo Transport, Ventral phaser array Primary and Secondary

Emergency Escape Pods: Decks 2-8, 10-15, 17-22, 25-30